sfts
Inspired by 90s caravan shooters and modern bullet hell. Stay out of the light, dodge bullets, and break boxes to earn a high score.
SFTS features a two minute score attack mode.
Web build notes:
- If game isn't responsive, try reloading page. Sometimes doesn't capture input
- Controller sometimes better for initially capturing input
- May need to click in game region to activate sound on Firefox
| controls | controller | keyboard | keyboard |
| move: | d-pad, left stick | WASD | arrow keys |
| fire: | A, X | J, L | Z, C |
| reset (hold): | R shoulder / C (M30) | R | |
| start: | Start, A | Enter | A |
| back: | B | K | X |
| exit: | Esc |
Gameplay:
- Collision with flying enemies or their bullets inflict big damage
- No collision with boxes scrolling in the background
- Stay out of the light (yellow area) to avoid damage over time
- Defeat enemies and collect medals to refill energy
- You have two minutes, make it count!
Credits:
- built by me using bgfx, SDL2, and ImGui (for dev facing ui)
- web build using emscripten
Patch Notes:
- v0.3.150
- Support controller in web build
- Improve performance and reduce input latency
- Save and display local high scores
- Show points when shooting enemies and collecting powerups
- Rebalance scoring and fix bug with red boxes
- Reduce vitality restored by medal collection
- Add user settings for audio volume and vsync
- Add pause menu
- Add audio cue when at low vitality
- Tweak appearance
- v0.2.102
- chill out the enemy hit flash
- add readme and license text to win64 build
- v0.2.101 - initial version
| Updated | 16 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | stgelf |
| Genre | Shooter, Action |
| Made with | SDL, FL Studio |
| Tags | 2D, Arcade, Bullet Hell, caravan, Shoot 'Em Up |
| Average session | A few minutes |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick |
| Content | No generative AI was used |
Download
Development log
- 0.3.150 release - quality of life update17 days ago

